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Kearse No-Father   Roy   Erath   NG   Male DM Genie
Character Sheet

1/15/2017
Character Name Player Name Campaign Alignment Gender
Clr6/Rad4   Human   6'0"   200 lbs   25   M
Levels Race Height Weight Age Size
Abil   base   mod   current   mod
Str 14 +2    
Dex 10 +0    
Con 14 +2    
Int 10 +0    
Wis 20 +5 22 +6
Cha 16 +3 20 +5
    Total   Current/Wounds   Subdual Damage   DR
HP 94      
AC   24 = 10 + 14 + 0 + 0 + 0 + 14 + 0 +  
    Total   Base   Armor   Dex   Natural   Misc   Conds
(Armor)
  Conds
(Other)
  Temp
    Total   Dex   Misc
Initiative   0 = +0 + 0     Speed   20 ft (base 30 ft)
Base Attack    +7/+2  Grapple    +9 
Kearse No-Father
Saving Throw Total   Base   Ability   Magic   Temp     Conditional Mods   
Fortitude 12 = 9 + +2 + 1 +  
Reflex 4 = 3 + +0 + 1 +  
Willpower 16 = 9 + +6 + 1 +  
Attack Bonus Total   Base   Str   Size   Misc   Temp     Conditional Mods   
Melee +9/+4 = +7 + +2 + 0 +   +  
Ranged +7/+2 = +7 + +0 + 0 +   +  
Attack Bonus Total   Base   Dex   Size   Misc   Temp
SKILLS Max Ranks Class  13
Max Ranks Cross  6.5
Skill Name Abil Total
Bonus
Abil
Mod
Ranks Misc/
Armor
 Appraise     Int     0     0              
 Balance     Dex     -6     0             -6
 Bluff     Cha     5     5              
 Climb     Str     -4     2             -6
 Concentration     Con     14     2     12        
 Control Shape     Wis     6     6              
 Craft (Other)     Int     0     0              
 Diplomacy     Cha     8     5     3        
 Disguise     Cha     5     5              
 Escape Artist     Dex     -6     0             -6
 Forgery     Int     0     0              
 Gather Information     Cha     5     5              
 Heal     Wis     17     6     11        
 Hide     Dex     -6     0             -6
 Intimidate     Cha     5     5              
 Jump     Str     -4     2             -6
 Knowledge (Other)     Int     N/A     0              
 Knowledge (Religion)     Int     13     0     13        
 Listen     Wis     6     6              
 Move Silently     Dex     -6     0             -6
 Perform     Cha     5     5              
 Profession (Other)     Wis     N/A     6              
 Reputation     Cha     5     5              
 Ride     Dex     0     0              
 Search     Int     0     0              
 Sense Motive     Wis     6     6              
 Spot     Wis     6     6              
 Survival     Wis     6     6              
 Swim     Str     -10     2             -6
 Use Rope     Dex     0     0              
Weapon Total
Attack Bonus
Damage Critical
Unarmed +9/+4 1d3 + 2 20/x2
Hand Range Weight Size Type Special Properties
Primary 0 0 M S +0

Weapon Total
Attack Bonus
Damage Critical
Mace, heavy +1 +10/+5 1d8 + 3 20/x2
Hand Range Weight Size Type Special Properties
Primary 0 8 M B +1; B, magic

Weapon Total
Attack Bonus
Damage Critical
Crossbow, light MW +8/+3 1d8 19-20/x2
Hand Range Weight Size Type Special Properties
Primary 80 4 M P +0; P

Weapon Total
Attack Bonus
Damage Critical
Ray Spell +7/+2 1d3 + 2 20/x2
Hand Range Weight Size Type Special Properties
Primary 0 0 M B +0; B

Armor Type AC Bonus Check Pen.
Full plate +1 Heavy +9 -5
Max Dex Spell Fail Speed Weight Magic Special Properties
1 35% 20 50 +1  

Armor Type AC Bonus Check Pen.
Shield, heavy steel +3 (Spell resistance 15) - +5 -1
Max Dex Spell Fail Speed Weight Magic Special Properties
- 15% 30 15 +3  

AMMUNITION
 Crossbow, light MW
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EQUIPMENT
Item Eq? Qty Wt Cost Item Eq? Qty Wt Cost
Backpack Y 1 18.3 2    Rations, trail (per day) Y 4 4 0.5
   Antitoxin (vial) Y 1 0.1 50    Sack Y 1 0.5 0.1
   Bedroll Y 1 5 0.1    Scroll of Comprehend Languages (div) Y 1 0 25
   Case, map or scroll Y 2 1 1    Tome of Leadership & Influence +4 (Used) Y 1 5* 110000
   Coins Y 1 0.38* 0    Waterskin Y 1 4 1
   Everburning Torch Y 1 1 110 Cloak of Resistance +1 Y 1 1 1000
   Flint and steel Y 1 0 1 Crossbow, light MW Y 1 4 335
   Gear Pool Y 1 0 2 Full plate +1 Y 1 50 2650
   Medicinal Herbs Y 1 0 0 Holy symbol, gold Y 1 1 100
   Potion of Cure light wounds Y 2 0.2 50 Ioun Stone (Incandescent Blue) Y 1 0 8000
   Potion of Eagle's splendor Y 1 0.1 300 Mace, heavy +1 Y 1 8 2312
   Potion of Neutralize poison Y 1 0.1 750 Quiver Y 1 2 1
   Potion of Remove disease Y 1 0.1 750    Bolt, Crossbow Y 20 2 0.1
   Potion of Shield of faith +2 Y 1 0.1 50 Ring of Spell Storing, Minor (color spray, shatter, jump) Y 1 0 18000
   Potion of Shield of faith +2 Y 1 0.1 50 Shield, heavy steel +3 (Spell resistance 15) Y 1 15 36170
Equipped Weight: 99.3 lbs Total Weight: 99.3 lbs Total Value: 180765.2 gp

CARRYING CAPACITY
Light 58.50001 Medium 117 Heavy 175.5
Lift Over Head 175.5 Lift Off Ground 351.0001 Push or Drag 877.5001
COINS
pp:
4


gp:
4


sp:
2


cp:
9


VALUABLES
 


EXPERIENCE POINTS
Current: 47238

Next Level: 55000
DESCRIPTION
Eye Color: Pale Blue, Hair Color: Blonde
Deity:  
Back story:  



NOTES
SA:  
SQ:  
COM: 24 (Tome of Leadership & Influence +4)

HEALING DOMAIN
Granted Power: You cast healing spells at +1 caster level.

Healing Domain Spells
1 Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
2 Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
3 Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
4 Cure Critical Wounds: Cures 4d8 damage +1/level (max +20). <==
5 Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures.
6 Heal: Cures 10 points/level of damage, all diseases and mental conditions.
7 Regenerate: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
8 Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures.
9 Heal, Mass: As heal, but with several subjects.

SUN DOMAIN
Granted Power: Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.

Sun Domain Spells
1 Endure Elements: Exist comfortably in hot or cold environments.
2 Heat Metal: Make metal so hot it damages those who touch it.
3 Searing Light: Ray deals 1d8/two levels, more against undead.
4 Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold.
5 Flame Strike: Smite foes with divine fire (1d6/level damage).
6 Fire Seeds: Acorns and berries become grenades and bombs.
7 Sunbeam: Beam blinds and deals 4d6 damage.
8 Sunburst: Blinds all within 10 ft., deals 6d6 damage.
9 Prismatic Sphere: As prismatic wall, but surrounds on all sides.





FEATS/SPECIAL ABILITIES
Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Extra Turning
Scribe Scroll
Shield Proficiency
Simple Weapon Proficiency
Domains (Clr)
Spontaneous Casting (Clr)
Turn or Rebuke Undead (Clr)
Domain Healing (Clr)
Aura (Clr)
Bonus Languages (Clr)
Domain Sun (Clr)
Augment Healing
Aura of Warding (Rad)
Divine Health (Rad)
Empower Healing (Rad)
Extra Greater Turning (Rad)
Quicken Turning
Radiance (Rad)
Turn Undead (Rad)
Spontaneous Domains
FEAT NOTES
 
LANGUAGES
Common


SPELLS
Spell Notes:  
    0 1 2 3 4 5 6 7 8 9
Cleric
Spells per day  6 6 6 4 4 3 -1 -1 -1 -1
Spell Save DC  16 17 18 19 20 21 22 23 24 25
0: Amanuensis ooooo  Create Water ooooo  Cure Minor Wounds ooooo 
0: Detect Magic ooooo  Light ooooo  Mending ooooo 
0: Purify Food and Drink ooooo  Read Magic ooooo  Summon Holy Symbol ooooo 
0: Virtue ooooo           
1: Bless ooooo  Bless Water ooooo  Cure Light Wounds ooooo 
1: Cure Light Wounds ooooo  Detect Evil ooooo  Healthful Rest ooooo 
1: Lantern Light ooooo  Light of Lunia ooooo  Nimbus of Light ooooo 
1: Vigor, Lesser ooooo  Vigor, Lesser ooooo      
2: Cure Moderate Wounds ooooo  Cure Moderate Wounds ooooo  Deific Vengeance ooooo 
2: Divine Protection ooooo  Eagle's Splendor ooooo  Ghost Touch Armor ooooo 
2: Light of Mercuria ooooo  Protection From Negative Energy ooooo  Restoration, Lesser ooooo 
3: Aid, Mass ooooo  Continual Flame ooooo  Conviction, Mass ooooo 
3: Cure Serious Wounds ooooo  Cure Serious Wounds ooooo  Light of Venya ooooo 
3: Magic Vestment ooooo  Weapon of Energy ooooo      
4: Cure Critical Wounds ooooo  Cure Critical Wounds ooooo  Death Ward ooooo 
4: Light of Purity ooooo  Neutralize Poison ooooo  Positive Energy Aura ooooo 
4: Restoration ooooo  Undead Bane Weapon ooooo      
5: Cure Light Wounds, Mass ooooo  Cure Light Wounds, Mass ooooo  Darts of Life ooooo 
5: Raise Dead ooooo  Revivify ooooo