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Saree Willowind   Jan   Erath   CG   Female DM Genie
Character Sheet

1/15/2017
Character Name Player Name Campaign Alignment Gender
Sco7/Ctp3   Halfling   2'11"   30 lbs   34   S
Levels Race Height Weight Age Size
Abil   base   mod   current   mod
Str 11 +0    
Dex 20 +5 22 +6
Con 13 +1    
Int 16 +3    
Wis 15 +2    
Cha 9 -1    
    Total   Current/Wounds   Subdual Damage   DR
HP 85      
AC   22 = 10 + 5 + 6 + 0 + 0 + 5 + 0 +  
    Total   Base   Armor   Dex   Natural   Misc   Conds
(Armor)
  Conds
(Other)
  Temp
    Total   Dex   Misc
Initiative   9 = +6 + 3     Speed   30 ft (base 20 ft)
Base Attack    +7/+2  Grapple    +3 
Saree Willowind
Saving Throw Total   Base   Ability   Magic   Temp     Conditional Mods   
Fortitude 8 = 6 + +1 + 1 +  
Reflex 15 = 9 + +6 + 0 +  
Willpower 6 = 4 + +2 + 0 +  
Attack Bonus Total   Base   Str   Size   Misc   Temp     Conditional Mods   
Melee +8/+3 = +7 + +0 + 1 +   +  
Ranged +14/+9 = +7 + +6 + 1 +   +  
Attack Bonus Total   Base   Dex   Size   Misc   Temp
SKILLS Max Ranks Class  13
Max Ranks Cross  6.5
Skill Name Abil Total
Bonus
Abil
Mod
Ranks Misc/
Armor
 Appraise     Int     3     3              
 Balance     Dex     12     6     4     2 -0
 Bluff     Cha     -1     -1              
 Climb     Str     7     0     5     2 -0
 Concentration     Con     7     1     6        
 Control Shape     Wis     2     2              
 Craft (Alchemy)     Int     8     3     5        
 Craft (Other)     Int     3     3              
 Craft (Trapmaking)     Int     15     3     9     3  
 Diplomacy     Cha     0     -1     1        
 Disable Device     Int     15     3     12        
 Disguise     Cha     -1     -1              
 Escape Artist     Dex     13     6     7       -0
 Forgery     Int     3     3              
 Gather Information     Cha     0     -1     1        
 Heal     Wis     4     2           2  
 Hide     Dex     18     6     8     4 -0
 Intimidate     Cha     -1     -1              
 Jump     Str     9     0     5     4 -0
 Knowledge (Nature)     Int     6     3     1     2  
 Knowledge (Other)     Int     N/A     3              
 Listen     Wis     13     2     9     2  
 Move Silently     Dex     15     6     7     2 -0
 Open Lock     Dex     13     6     2     5  
 Perform     Cha     -1     -1              
 Profession (Other)     Wis     N/A     2              
 Reputation     Cha     -1     -1              
 Ride     Dex     7     6     1        
 Search     Int     16     3     13        
 Sense Motive     Wis     3     2     1        
 Spot     Wis     19     2     12     5  
 Survival     Wis     7     2     5        
 Swim     Str     1     0     1       -0
 Tumble     Dex     15     6     7     2 -0
 Use Rope     Dex     8     6     2        
 x - Listen to This     Non     1     0     1        
 x - Spot the Weak Point     Non     1     0     1        
Weapon Total
Attack Bonus
Damage Critical
Unarmed +8/+3 1d2 20/x2
Hand Range Weight Size Type Special Properties
Primary 0 0 S S +0

Weapon Total
Attack Bonus
Damage Critical
Small Longbow, composite +1 +16/+11 1d6 + 2 20/x3
Hand Range Weight Size Type Special Properties
Primary 110 1.5 S P +1; P, magic

Weapon Total
Attack Bonus
Damage Critical
Small Longsword +1 +9/+4 1d6 + 1 19-20/x2
Hand Range Weight Size Type Special Properties
Primary 0 2 S S +1; S, magic

Weapon Total
Attack Bonus
Damage Critical
Dagger MW, Jeweled +14/+9 1d4 + 1 19-20/x2
Hand Range Weight Size Type Special Properties
Primary 10 1 M P/S +0; P/S

Armor Type AC Bonus Check Pen.
Chain shirt +1, Small (Mithral) Light +5 +0
Max Dex Spell Fail Speed Weight Magic Special Properties
6 10% 30 6.25 +1  

AMMUNITION
 Small Longbow, composite +1
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EQUIPMENT
Item Eq? Qty Wt Cost Item Eq? Qty Wt Cost
Bag of Holding (Type I) Y 1 15 2500    Rod of Security Y 1 5 61000
   Arrow, Small Y 40 3 0.05    Staff of Healing Y 19 5 10545
   Backpack, Small Y 1 1 2    Universal Solvent Y 1 0 50
   Banded Agate Y 5 0.05 10    Violet Garnet Y 6 0.06 500
   Bedroll, Small Y 1 2.5 0.1    Waterskin, Small Y 1 2 1
   Coins Y 1 1.22 0 Chain shirt +1, Small (Mithral) Y 1 6.25 2100
   Combat Trapsmith's Kit Y 5 10 100 Dagger MW, Jeweled Y 1 1 1000
   Elixir of Hiding Y 1 0.1 250 Eyes of the Eagle Y 1 0 2500
   Everburning Torch Y 1 0.5 110 Gloves of Dexterity +2 Y 1 0 4000
   Healer's kit Y 10 1 50 Holy symbol, wooden (Selder) Y 1 0.1 1
   Holy symbol, silver Y 6 6 25 Quiver of Ehlonna Y 1 2 1800
   Party gear pool Y 1 7.5 75    Arrow, Standard Y 60 9 0.05
   Potion of Cure light wounds Y 1 0.1 50 Ring of Freedom of Movement Y 1 0 40000
   Potion of Protection from good Y 1 0.1 50 Ring of Lockpicking (A&E) Y 1 0 7700
   Potion of Resist energy 20 (fire) Y 1 0.1 700 Small Longbow, composite +1 Y 1 1.5 2400
   Rations, trail (per day) Y 3 3 0.5 Small Longsword +1 Y 1 2 2315
Equipped Weight: 85.08 lbs Total Weight: 27.85 lbs Total Value: 142505.6 gp

CARRYING CAPACITY
Light 28.875 Medium 57.75001 Heavy 86.625
Lift Over Head 86.625 Lift Off Ground 173.25 Push or Drag 433.125
COINS
pp:
20


gp:
39


sp:
2


cp:
0


VALUABLES
 


EXPERIENCE POINTS
Current: 46788

Next Level: 55000
DESCRIPTION
Eye Color: Brown, Hair Color: Chestnut
Deity: Selder
Back story:  



NOTES
SA: +1 racial attack bonus with a thrown weapon
SQ: +2 morale bonus on saves vs fear
Comeliness: 14 (+2)
B-Day reroll: 1

Third child of Four (Only child actual) - Sibling 1: Male; Sibling 2: Female; Sibling 4: Female
Estrangement: Average

Contact:
Oldest "Sibling" (Military)
Mentor

CombatTraps:
Scorcher: The trapped square releases a cloud of fine dust followed by a spark, setting off a small explosion that deals 2d6 points of fire damage to each creature in that square (Reflex half).

Flashbang: The trapped square emits a blinding burst of light accompanied by a loud thunderclap. Any creature in the trapped square or any adjacent square becomes blinded and deafened; a successful Fortitude save lessens the effect to dazzled.

Footspiker: This trap effectively fills the designated square with caltrops, potentially slowing the target's movement (PH 126).

Spiderweb: The trapped square releases a burst of sticky tendrils that toughen when they contact air. This trap duplicates the effect of a web spell, except that the strands fill only the trapped square and all adjacent squares.






FEATS/SPECIAL ABILITIES
Armor Proficiency (Light)
Dodge
Endurance
Point Blank Shot
Skill Focus
Track
Battle Fortitude (Sco)
Evasion (Sco)
Fast Movement (Sco)
Flawless Stride (Sco)
Quick Reconnoiter
Skirmish (Sco)
Trackless Step (Sco)
Trapfinding (Sco)
Uncanny Dodge (Sco)
Bonus Feat (Cha)
Combat Trapping (Cmb)
Trap Sense - Combat Trapsmith (Cmb)
FEAT NOTES
Skill Focus (Craft (Trapmaking))
LANGUAGES
Halfling, Sedarin, Common